SpriteLayer
StructSource: Renderer.h
Description
Single monochrome layer used by layered sprites.
Each layer uses the same width/height as its owning MultiSprite but can provide its own bitmap and color.
Properties
| Name | Type | Description |
|---|---|---|
uint16_t | const | Pointer to packed row data for this layer. |
color | Color | Color used for "on" pixels in this layer. |
