PixelRoot32 Documentation¶
PixelRoot32 is a lightweight 2D game engine designed for ESP32 and native desktop targets. This site provides official, versioned documentation with clear guides, conceptual explanations, API references, and complete examples to help you build games efficiently.
Quick Links¶
- What is PixelRoot32? - Start here to understand the engine
- Your First Project - Get up and running quickly
- Fundamental Concepts - Learn the core concepts
- Manual - Complete user guide
- API Reference - Complete API documentation
- Examples - Complete game examples
- Tools - Available tools
- FAQ - FAQ and troubleshooting
Getting Started¶
New to PixelRoot32? Follow this learning path:
- What is PixelRoot32? - Understand what the engine is and what it can do
- Why PixelRoot32? - Learn the advantages and use cases
- Fundamental Concepts - Learn the core architecture concepts
- Your First Project - Create and run your first project
About This Documentation¶
- Professional technical English across all pages
- Search-enabled, mobile-friendly UI
- Versioned with mike (stable/dev/experimental)
- Cross-linked concepts, API, and examples
- Progressive learning path from basics to advanced topics