AudioCommandQueue
ClassSource: AudioCommandQueue.h
Description
Multi-Producer Single-Consumer (MPSC) lock-free ring buffer for AudioCommands.
Fixed-size, zero-allocation queue designed for real-time audio thread communication. Supports multiple concurrent producer threads (e.g., game logic, music sequencer) and a single consumer thread (the audio thread).
Drop policy: When the queue is full, the newest command is silently dropped and the droppedCommands counter is incremented. Callers can monitor this via getDroppedCommands() for diagnostics.
Thread-safety: Uses compare-and-swap (CAS) for atomic ring index advancement. The producer path is wait-free; the consumer path is lock-free.
Methods
bool enqueue(const AudioCommand& cmd)
Description:
Enqueues a command. Thread-safe for multiple producers.
Parameters:
cmd: The command to enqueue.
Returns: true if successful, false if the queue is full (dropped).
bool dequeue(AudioCommand& outCmd)
Description:
Dequeues a command. Called from the consumer (Audio Thread).
Parameters:
outCmd: Reference to store the dequeued command.
Returns: true if a command was dequeued, false if the queue is empty.
bool isEmpty() const
Description:
Checks if the queue is empty.
size_t getDroppedCommands() const
Description:
Returns the count of dropped commands due to queue full. Thread-safe for concurrent reads from multiple producers.
