Tools
PixelRoot32 ships optional workflow tools alongside the open-source engine. They are not required to build games, but they speed up asset prep (sprites, tilemaps).
Note: The PixelRoot32 Game Engine remains free and open source. The tools below are separate products intended to streamline content creation.
Sprite Compiler (free)
Converts PNG images into C headers with sprite data (layered 1bpp, 2bpp, 4bpp, grid selection, GUI + CLI).
Tool Suite (premium)
Premium Tool Suite
The Tool Suite adds advanced editor modules. Licensing and downloads are handled on the PixelRoot32 site.
Tilemap Editor (module 1)
Coming soon - visual editor for multi-layer tilemaps, tilesets, animations, attributes, and C++ export aligned with the engine.
Music Editor (module 2)
Upcoming - tracker-style music authoring for PixelRoot32.
Summary
| Tool | Type | Status |
|---|---|---|
| Sprite Compiler | Free / standalone | Available |
| Tilemap Editor | Premium (suite) | Coming soon |
| Music Editor | Premium (suite) | Upcoming |
Engine docs: Graphics Techniques · Rendering · Tile animation (architecture)
