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Tools

PixelRoot32 ships optional workflow tools alongside the open-source engine. They are not required to build games, but they speed up asset prep (sprites, tilemaps).

Note: The PixelRoot32 Game Engine remains free and open source. The tools below are separate products intended to streamline content creation.

Sprite Compiler (free)

Converts PNG images into C headers with sprite data (layered 1bpp, 2bpp, 4bpp, grid selection, GUI + CLI).


Tool Suite (premium)

Premium Tool Suite

The Tool Suite adds advanced editor modules. Licensing and downloads are handled on the PixelRoot32 site.

Tilemap Editor (module 1)

Coming soon - visual editor for multi-layer tilemaps, tilesets, animations, attributes, and C++ export aligned with the engine.

Music Editor (module 2)

Upcoming - tracker-style music authoring for PixelRoot32.


Summary

ToolTypeStatus
Sprite CompilerFree / standaloneAvailable
Tilemap EditorPremium (suite)Coming soon
Music EditorPremium (suite)Upcoming

Engine docs: Graphics Techniques · Rendering · Tile animation (architecture)

Released under the MIT License.