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GameplayEventType ​

Enum

Source: GameplayEventType.h

Description ​

Tag identifying the meaning of a GameplayEvent.

None is the default/uninitialized tag. TriggerEnter/TriggerExit are published by the actor-interaction-triggers capability. Interact is reserved for manual interact dispatch. Game-defined event codes MUST start at UserBase (64) or above so they never collide with engine-reserved values added in future phases.

Released under the MIT License.