GameplayEventType
EnumSource: GameplayEventType.h
Description
Tag identifying the meaning of a GameplayEvent.
None is the default/uninitialized tag. TriggerEnter/TriggerExit are published by the actor-interaction-triggers capability. Interact is reserved for manual interact dispatch. Game-defined event codes MUST start at UserBase (64) or above so they never collide with engine-reserved values added in future phases.
