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Tilemap Editor Installation

The PixelRoot32 Tilemap Editor is distributed as a native desktop application inside the Tool Suite.

Install the Tool Suite

  1. Download the platform package from pixelroot32.com
  2. Install — Windows installer (.exe), Linux AppImage, or macOS bundle
  3. Launch the Tool Suite and click "Tilemap Editor" on the launcher

System requirements: any modern desktop OS (Windows 10+, Linux, macOS 11+) with an OpenGL 3.3-capable GPU.

File associations (Windows)

The Windows installer optionally registers file associations so you can double-click project files to open them in the editor:

ExtensionOpens in
.pr32scene.binTilemap Editor
.pr32sprite / .pr32sprite.binSprite Compiler module

On Linux and macOS, open files via File → Open inside the Tool Suite or drag and drop onto the launcher window.

Premium module

This editor is part of the Tool Suite. Use the official site for licenses and support: pixelroot32.com.

Next steps

See also

Released under the MIT License.