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Guide ​

User guides and how-to documentation for PixelRoot32 Game Engine.

Getting Started ​

Game development topics ​

  • Core concepts — Terminology and mental model
  • Scenes — Scene lifecycle, stacking, transitions
  • Entities & actors — Patterns for gameplay objects
  • Rendering — Sprites, layers, camera-oriented drawing
  • Input — InputManager, touch pipeline, calibration
  • Physics — Collisions, actors, tile helpers
  • Audio — Channels, SFX, and music overview
  • UI system — Layouts, widgets, HUDs

Advanced ​

Contributing & tooling ​

  • Testing — Unity, native_test, coverage, CI

Standards & compatibility ​

Tools & samples ​

Released under the MIT License.