CollisionTypes
PhysicsBodyType Enum¶
Defines how a physics actor behaves in the simulation.
Values:
STATIC: Infinite mass, immovable. Used for terrain.KINEMATIC: Infinite mass, moved manually. Used for platforms/characters.RIGID: Finite mass, simulated by physics. Used for dynamic objects.
CollisionShape Enum¶
Defines the geometric shape used for collision detection.
Values:
AABB: Axis-Aligned Bounding Box (Rectangle). Efficient and stable.CIRCLE: Circular shape. Useful for balls and smooth characters.